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SUPER SOCKET BRAWLER (Prototype)

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Devlog

  • Melee Props Added!
    May 11, 2019 by Ahnixware
    Big update incoming. Melee weapons (or props as they are called in the game) are now available to use in combat and with them come seven new melee-exclusive Actions. Tomato Stake, Plastic Scythe, Sl... Continue reading
  • New socketing approach, tutorial-mode and more weapons
    May 02, 2018 by Ahnixware#twin stick, #arena, #brawler, #sockets, #action, #strategy, #real-time, #halloween, #scarecrow, #haunted
    This was another large update to the game but I think it's finally ready to have more people play test it. First off, the inventory/socketing system was feeling a bit too clunky so I pared it down a b... Continue reading
  • 0.0.2 World art and "Weapon-Jacking"
    March 28, 2018 by Ahnixware#twin stick, #arena, #twin stick shooter, #pixel art
    The first batch of level art is in! Many pixel art games have characters standing 24 pixels tall, max, which looks great, but because my screen size needed to accommodate good character movement speed... Continue reading
  • Introducing Super Socket Brawler
    March 02, 2018 by Ahnixware#Super Socket Brawler
    I’d like to introduce my latest game: Super Socket Brawler (working title). The game started out as another way to let my students create characters and get them in an actual video game where we cou... Continue reading
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